Shape and spatially-varying BRDFs from photometric stereo.
This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are composed of a small number of fundamental materials by constraining each pixel to be representable by a combination of at most two such materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding accurate rerenderings under novel lighting conditions for a wide variety of objects. We demonstrate examples of interactive editing operations made possible by our approach.
Goldman
Dan B
DB
Adobe Systems, Inc., Seattle, WA 98103, USA. dgoldman@adobe.com
Curless
Brian
B
Hertzmann
Aaron
A
Seitz
Steven M
SM