Local ambient occlusion in direct volume rendering.
This paper presents a novel technique to efficiently compute illumination for Direct Volume Rendering using a local approximation of ambient occlusion to integrate the intensity of incident light for each voxel. An advantage with this local approach is that fully shadowed regions are avoided, a desirable feature in many applications of volume rendering such as medical visualization. Additional transfer function interactions are also presented, for instance, to highlight specific structures with luminous tissue effects and create an improved context for semitransparent tissues with a separate absorption control for the illumination settings. Multiresolution volume management and GPU-based computation are used to accelerate the calculations and support large data sets. The scheme yields interactive frame rates with an adaptive sampling approach for incrementally refined illumination under arbitrary transfer function changes. The illumination effects can give a better understanding of the shape and density of tissues and so has the potential to increase the diagnostic value of medical volume rendering. Since the proposed method is gradient-free, it is especially beneficial at the borders of clip planes, where gradients are undefined, and for noisy data sets.
Hernell
Frida
F
Department of Visual Information Technology and Applications, Center for Medical Image Science and Visualization, Linköping University, Norrköping, Sweden. frihe@itn.liu.se
Ljung
Patric
P
Ynnerman
Anders
A
D000465:Algorithms; D003196:Computer Graphics; D003198:Computer Simulation; D007090:Image Interpretation, Computer-Assisted / Q000379:methods*; D021621:Imaging, Three-Dimensional / Q000379:methods*; D008962:Models, Theoretical; D014584:User-Computer Interface