title: [Effects of an empowerment education program in the prevention of internet games addiction in middle school students].
abstract: OBJECTIVE
  The purpose of this study was to determine effects of an empowerment education program (EEP) on internet games addiction, empowerment, and stress in middle school students.
  
  
  METHODS
  The EEP used in this study was based on the Freire's Empowerment Education Model. The research design of this study was a non-equivalent control group pretest-posttest design for 48 middle school students, who were conveniently assigned to an experimental group or a control group. The data were collected from May 29 to June 19, 2005. Data were analyzed using SPSS/PC program with frequencies, X(2)-test, Fisher exact test, t-test, mean, standard deviation and ANCOVA.
  
  
  RESULTS
  1) The first hypothesis that, "the experimental group would have higher empowerment scores than the control group." was supported. 2) The second hypothesis that, "the experimental group would have lower internet games addiction scores than the control group." was supported. 3) The third hypothesis that, "the experimental group would have lower stress scores than the control group." was supported.
  
  
  CONCLUSIONS
  We suggest, therefore, that the EEP should be used with adolescent to help them control their stress, internet games addiction and to increase their empowerment.
authors.affiliation: Department of Nursing, Chodang University, Muan, Korea. arjoo@chodang.ac.kr
authors.forename: Aeran
authors.initials: A
authors.lastname: Joo
authors.forename: Inhyae
authors.initials: I
authors.lastname: Park
mesh_terms: D000293:Adolescent; D000294:Adolescent Behavior; D016739:Behavior, Addictive / Q000517:prevention & control*; D005260:Female; D006801:Humans; D020407:Internet; D008297:Male; D010353:Patient Education as Topic; D011209:Power, Psychological; D015397:Program Evaluation; D013315:Stress, Psychological; D013334:Students / Q000523:psychology*; D018910:Video Games