Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.
Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the potential to be an effective method for promoting self-management behaviors among youth with diabetes. This article presents a conceptual model of how this may be achieved. It concludes by identifying research needed to refine our knowledge regarding how to develop effective serious video games for health.
Thompson
Debbe
D
US Department of Agriculture/Agricultural Research Service, Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas 77030 , USA. dit@bcm.tmc.edu
Baranowski
Tom
T
Buday
Richard
R
D000293:Adolescent; D001521:Behavior Therapy / Q000379:methods; D002648:Child; D003922:Diabetes Mellitus, Type 1; D006801:Humans; D010353:Patient Education as Topic / Q000379:methods*; D018910:Video Games