Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.
Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the potential to be an effective method for promoting self-management behaviors among youth with diabetes. This article presents a conceptual model of how this may be achieved. It concludes by identifying research needed to refine our knowledge regarding how to develop effective serious video games for health.
US Department of Agriculture/Agricultural Research Service, Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas 77030 , USA. dit@bcm.tmc.edu
Debbe
D
Thompson
Tom
T
Baranowski
Richard
R
Buday
D000293:Adolescent; D001521:Behavior Therapy / Q000379:methods; D002648:Child; D003922:Diabetes Mellitus, Type 1; D006801:Humans; D010353:Patient Education as Topic / Q000379:methods*; D018910:Video Games