'The Ward': A simulation game for nursing students.
OBJECTIVE
To evaluate the effectiveness and suitability of 'The Ward' as a simulation game to promote and support students' understanding of decision making, critical thinking and team work in clinical practice situations.


BACKGROUND
Students commonly indicate that there is a 'gap' between the theory and practice aspects of their nursing education. Nursing is also a team-based profession requiring collaboration and cooperation that is rarely seem in educational programs. Attempts to address these issues resulted in the development and trial of the simulation game 'The Ward'.


METHODS
A qualitative study using a questionnaire (n = 76) and four focus groups.


RESULTS
'The Ward' proved to be well received as a learning tool and was enjoyable and effective in addressing learning issues related to clinical skill practice, ward management, nursing practice knowledge, critical thinking, medication knowledge and leadership. It also offered valuable learning in the areas of team work and decision making.


CONCLUSIONS
'The Ward' was shown to be a very useful simulation exercise that has evaluated well and helped promote the pivotal role of team work for student nurses and bridge the gap between theory and clinical practice in a safe, non-threatening way.
Stanley
David
D
C/o Curtin University of Technology, Perth, Western Australia, Australia. D.Stanley@curtin.edu.au
Latimer
Karen
K
D001315:Australia; D003299:Cooperative Behavior; D004506:Education, Nursing / Q000379:methods*; D017144:Focus Groups; D005717:Games, Experimental; D006801:Humans; D013338:Students, Nursing; D011795:Surveys and Questionnaires; D013663:Teaching / Q000379:methods; D013850:Thinking