Use of "serious health games" in health care: a review.
This inter-disciplinary literature review examines current and potential uses of so-called "Serious Games" in health care. Based on a core body of 51 articles about Serious Games (12 pertaining specifically to health care), it briefly examines examples of use for training professionals, but focuses mostly on how games are used for patient treatment or education and how they can be used for disease prevention and health promotion. This article highlights considerations that must be made when designing and implementing Serious Games for these purposes.
Adams
Samantha A
SA
Institute of Health Policy and Management, Erasmus University Rotterdam, Rotterdam, The Netherlands. adams@bmg.eur.nl
D003695:Delivery of Health Care; D006293:Health Promotion; D006801:Humans; D020407:Internet; D010353:Patient Education as Topic / Q000379:methods*; D011322:Primary Prevention