Therapeutic games to improve attachment capabilities and protect sexual health.
From the very beginning of life, man's fundamental needs for acceptance, security, trust, warmth and closeness can only be satisfied in relationships [1]. During infancy this is accomplished by body contact and the emotional experience of being taken care of, for instance by the sheltering manner in which an infant is held during breast-feeding. Through this parental loving care the modus of satisfying psychosocial fundamental needs by skin contact is learned by the infant and reinforced on a neuronal level, the way all processes of learning elementary skills generally are. According to present knowledge, chronic lack of security transmitted by frustration of psychosocial fundamental needs increases the probability of developing psychological and physical disorders. Furthermore it hinders overcoming prevailing diseases [2]. In developing therapeutic computer games this phylogenetically established programming for attachment in order to fulfill fundamental psychosocial needs will be the focus of interaction, cognitive triggers and strategic as well as emotional rules to be applied in the games which are designed in a modular way for difficult developmental phases (e.g. adolescence) or various chronic diseases. This is a new approach transferring sexological clinical experience into therapeutic computer games for prevention purposes and protection of sexual health.
Beier
Klaus M
KM
Charite - Universitätsmedizin Berlin. klaus.beier@charite.de
Rebensburg
Klaus
K
Behrmann
Malte
M
D002908:Chronic Disease; D003198:Computer Simulation; D006801:Humans; D009769:Object Attachment; D012742:Sex Offenses / Q000517:prevention & control*; D017406:Sexual Harassment / Q000517:prevention & control; D014584:User-Computer Interface