title: The neural mechanisms of learning from competitors.
abstract: Learning from competitors poses a challenge for existing theories of reward-based learning, which assume that rewarded actions are more likely to be executed in the future. Such a learning mechanism would disadvantage a player in a competitive situation because, since the competitor's loss is the player's gain, reward might become associated with an action the player should themselves avoid. Using fMRI, we investigated the neural activity of humans competing with a computer in a foraging task. We observed neural activity that represented the variables required for learning from competitors: the actions of the competitor (in the player's motor and premotor cortex) and the reward prediction error arising from the competitor's feedback. In particular, regions positively correlated with the unexpected loss of the competitor (which was beneficial to the player) included the striatum and those regions previously implicated in response inhibition. Our results suggest that learning in such contexts may involve the competitor's unexpected losses activating regions of the player's brain that subserve response inhibition, as the player learns to avoid the actions that produced them.
authors.affiliation: Graduate School of Education, University of Bristol, Bristol, BS8 1JA, UK. Paul.howard-jones@bristol.ac.uk
authors.forename: Paul A
authors.initials: PA
authors.lastname: Howard-Jones
authors.forename: Rafal
authors.initials: R
authors.lastname: Bogacz
authors.forename: Jee H
authors.initials: JH
authors.lastname: Yoo
authors.forename: Ute
authors.initials: U
authors.lastname: Leonards
authors.forename: Skevi
authors.initials: S
authors.lastname: Demetriou
mesh_terms: D000328:Adult; D001921:Brain / Q000502:physiology; D001931:Brain Mapping; D003163:Competitive Behavior / Q000502:physiology*; D003198:Computer Simulation; D030141:Feedback, Psychological; D005260:Female; D006801:Humans; D007091:Image Processing, Computer-Assisted; D007266:Inhibition, Psychological; D007858:Learning / Q000502:physiology*; D008279:Magnetic Resonance Imaging; D008297:Male; D008959:Models, Neurological; D011597:Psychomotor Performance / Q000502:physiology; D012201:Reward; D018910:Video Games; D055815:Young Adult