title: Real-time creased approximate subdivision surfaces with displacements.
abstract: We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
authors.affiliation: New York University, New York, NY, USA. kov@cs.nyu.edu
authors.forename: Denis
authors.initials: D
authors.lastname: Kovacs
authors.forename: Jason
authors.initials: J
authors.lastname: Mitchell
authors.forename: Shanon
authors.initials: S
authors.lastname: Drone
authors.forename: Denis
authors.initials: D
authors.lastname: Zorin