Real-time creased approximate subdivision surfaces with displacements.
We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
Kovacs
Denis
D
New York University, New York, NY, USA. kov@cs.nyu.edu
Mitchell
Jason
J
Drone
Shanon
S
Zorin
Denis
D