title: The digital Emily project: achieving a photorealistic digital actor.
abstract: The Digital Emily Project uses advanced face scanning, character rigging, performance capture, and compositing to achieve one of the world's first photorealistic digital facial performances. The project scanned the geometry and reflectance of actress Emily O'Brien's face in 33 poses, showing different emotions, gaze directions, and lip formations in a light stage. These high-resolution scans-accurate to skin pores and fine wrinkles-became the basis for building a blendshape-based facial-animation rig whose expressions closely matched the scans. The blendshape rig drove displacement maps to add dynamic surface detail. A video-based facial animation system animated the face according to the performance in a reference video, and the digital face was tracked onto the video's motion and rendered under the same illumination. The result was a realistic 3D digital facial performance credited as one of the first to cross the "uncanny valley" between animated and fully human performances.
authors.affiliation: University of Southern California's Institute for Creative Technologies, USA. oalexander@ict.usc.edu
authors.forename: Oleg
authors.initials: O
authors.lastname: Alexander
authors.forename: Mike
authors.initials: M
authors.lastname: Rogers
authors.forename: William
authors.initials: W
authors.lastname: Lambeth
authors.forename: Jen-Yuan
authors.initials: JY
authors.lastname: Chiang
authors.forename: Wan-Chun
authors.initials: WC
authors.lastname: Ma
authors.forename: Chuan-Chang
authors.initials: CC
authors.lastname: Wang
authors.forename: Paul
authors.initials: P
authors.lastname: Debevec
mesh_terms: D000465:Algorithms; D003196:Computer Graphics; D003198:Computer Simulation; D005145:Face / Q000033:anatomy & histology*; D005149:Facial Expression; D005260:Female; D006801:Humans; D007091:Image Processing, Computer-Assisted; D008029:Lighting; D008297:Male; D008954:Models, Biological; D009040:Motion Pictures