title: Toward natural selection in virtual reality.
abstract: Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.
authors.affiliation: Avatar Reality. andrei@avatar-reality.com
authors.forename: Andrei
authors.initials: A
authors.lastname: Sherstyuk
authors.forename: Dale
authors.initials: D
authors.lastname: Vincent
authors.forename: Anton
authors.initials: A
authors.lastname: Treskunov
mesh_terms: D003196:Computer Graphics; D006801:Humans; D007091:Image Processing, Computer-Assisted; D012641:Selection, Genetic; D013177:Sports; D014584:User-Computer Interface; D018910:Video Games / Q000523:psychology / Q000639:trends