title: Ringing: frugal subdivision of curves and surfaces.
abstract: Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
authors.affiliation: Aquatic Propulsion Lab, Georgia Institute of Technology, USA. jarek@cc.gatech.edu
authors.forename: Jarek
authors.initials: J
authors.lastname: Rossignac
authors.forename: Abhishek
authors.initials: A
authors.lastname: Venkatesh