An analysis of nursing education's immersion into Second Life, a multi-user virtual environment (MUVE).
Second Life (SL) is a multi-user virtual environment (MUVE) using 3-D modeling to replicate real world settings and experiences. However, little is known of the extent to which nursing education is involved in SL activities. This study used four different search strategies to conduct a comprehensive review of print, blog, web and media sources. Twenty-nine unique nursing communities, groups or educational activities were identified. This study identified a number of barriers identified that made the analysis both difficult and time-consuming. Two main categories emerged: explorers and developers. The explorers used SL for a support group, networking, and uncovering health-related sites. The developers were associated with land ownership and were involved in distance learning and simulation activities. Seven unique simulations for nursing education were identified. Given the number of registered users, the number of universities currently involved in SL, the availability of health-related sites for consumers, and the emerging interest in telehealth in SL substantial growth in the use of SL in nursing education is likely.
Trangenstein
Patricia A
PA
Frist Nursing Informatics Center, Vanderbilt University, School of Nursing, Nashville, TN 37240, USA. Trish.Trangenstein@Vanderbilt.edu
Weiner
Elizabeth E
EE
Gordon
Jeffry S
JS
McNew
Ryan
R
D003194:Computer-Assisted Instruction / Q000706:statistics & numerical data*; D004506:Education, Nursing / Q000706:statistics & numerical data*; D009726:Nurses / Q000706:statistics & numerical data*; D013714:Tennessee; D014584:User-Computer Interface