Texture segmentation: do the processing units on the saliency map increase with eccentricity?
The saliency map is a computational model and has been constructed for simulating human saliency processing, e.g. pop-out target detection (e.g. Itti & Koch, 2000). In this study the spatial structure on the saliency map was investigated. It is proposed that the saliency map is structured into processing units whose size is increasing with retinal eccentricity. In two experiments the distance between a target in the stimulus and an irrelevant structure in the mask was varied systematically. Our findings had two main points. Firstly, in texture segmentation tasks the saliency signals from two texture irregularities interfere, when these irregularities appear within a critical spatial distance. Second, the critical distances increase with target eccentricity. The eccentricity-dependent critical distances can be interpreted as crowding effects. It is assumed that additionally to the target eccentricity, also the strength of a saliency signal can determine the spatial area of its impairing influence.
Schade
Ursula
U
Institute of Psychology, University of Erlangen-Nuremberg, Kochstr. 4, 91054 Erlangen, Germany. ursula.schade@psy.phil.uni-erlangen.de
Meinecke
Cristina
C
D000328:Adult; D000704:Analysis of Variance; D003198:Computer Simulation; D005260:Female; D005584:Fovea Centralis / Q000502:physiology; D006801:Humans; D008297:Male; D010364:Pattern Recognition, Visual / Q000502:physiology; D010470:Perceptual Masking; D010775:Photic Stimulation; D011930:Reaction Time; D012160:Retina / Q000502:physiology; D014796:Visual Perception / Q000502:physiology*; D055815:Young Adult