The role of structural characteristics in video-game play motivation: a Q-methodology study.
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f ) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.
Centre for Learning Quality Enhancement, Middlesex University, Middlesex, United Kingdom.
Dave
D
Westwood
Mark D
MD
Griffiths
D000293:Adolescent; D000328:Adult; D002605:Character; D003163:Competitive Behavior; D005260:Female; D006801:Humans; D007398:Interpersonal Relations; D008297:Male; D009042:Motivation; D011779:Q-Sort; D013997:Time Factors; D018910:Video Games / Q000523:psychology*; D055815:Young Adult