Pre-integrated volume rendering with non-linear gradient interpolation.
Shading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral by ignoring non-linear gradient variations between front and back samples, which might result in cumulated shading errors when gradient variations are important and / or when the illumination function features high frequencies. In this paper, we explore a simple approach for pre-integrated volume rendering with non-linear gradient interpolation between front and back samples. We consider that the gradient smoothly varies along a quadratic curve instead of a segment in-between consecutive samples. This not only allows us to compute more accurate shaded pre-integrated look-up tables, but also allows us to more efficiently process shading amplifying effects, based on gradient filtering. An interesting property is that the pre-integration tables we use remain two-dimensional as for usual pre-integrated classification. We conduct experiments using a full hardware approach with the Blinn-Phong illumination model as well as with a non-photorealistic illumination model.
Guetat
Amel
A
University of Strasbourg.
Ancel
Alexandre
A
Marchesin
Stephane
S
Dischler
Jean-Michel
JM
D003196:Computer Graphics; D003198:Computer Simulation; D016208:Databases, Factual; D006257:Head / Q000033:anatomy & histology; D006801:Humans; D021621:Imaging, Three-Dimensional / Q000706:statistics & numerical data*; D008953:Models, Anatomic; D017711:Nonlinear Dynamics; D014057:Tomography, X-Ray Computed / Q000706:statistics & numerical data