title: Is basic personality related to violent and non-violent video game play and preferences?
abstract: Based on the uses and gratifications perspective, personality was expected to relate to violent video game play frequency and game preferences. Participants completed measures of personality and frequency of violent video game play, and identified their most frequently played video games. Results indicate that individuals higher in openness but lower in agreeableness played violent video games more frequently. In addition, more open and extroverted but less agreeable and neurotic individuals generally preferred to play video games that are more violent. Results suggest personality may be more predictive of violent video game use than traditional media use, though the predictive personality dimensions may be consistent across media types.
authors.affiliation: Department of Communication Studies, West Virginia University , Morgantown, West Virginia 26506, USA. rchoryas@wvu.edu
authors.forename: Rebecca M
authors.initials: RM
authors.lastname: Chory
authors.forename: Alan K
authors.initials: AK
authors.lastname: Goodboy
mesh_terms: D000293:Adolescent; D000328:Adult; D002755:Choice Behavior; D005260:Female; D006801:Humans; D008297:Male; D010551:Personality; D010556:Personality Tests; D010988:Play and Playthings / Q000523:psychology*; D012737:Sex Factors; D013694:Temperament; D018910:Video Games / Q000523:psychology*; D014754:Violence / Q000523:psychology*; D055815:Young Adult