title: [Gambling addiction: the psychopathological structure of game-circle].
abstract: Thirty-two pathological gamblers were examined. The SCL-90-R, the LSI (Life Style Index) and the CSW questionnaires were used to evaluate psychopathological disorders. Based on the data obtained and the analysis of the development of pathological behavior, authors singled out 6 periods of the game-circle: 1) distress that directly followed the game (anxiety-depressive, obsessive-compulsive and paranoia disorders); 2) moderate anxiety-depressive disorders; 3) subdepressive disorders with predominance of asthenia and apathy; 4) anxiety and dysphoria comorbid with subdepression; 5) the narrow state of consciousness (game trans) preceding the relapse; 6) the return to game.
authors.forename: V L
authors.initials: VL
authors.lastname: Malygin
authors.forename: E V
authors.initials: EV
authors.lastname: Chugaevskaia
authors.forename: G S
authors.initials: GS
authors.lastname: Khvostikov
mesh_terms: D000328:Adult; D016739:Behavior, Addictive / Q000523:psychology*; D005715:Gambling / Q000523:psychology*; D006801:Humans; D008019:Life Style; D008297:Male; D011795:Surveys and Questionnaires; D055815:Young Adult