title: Can we perceive near miss? An empirical study.
abstract: Near misses are a special kind of reinforcement which increases one's desire to play. The aim of this paper is to examine the perception of near misses in normal population. We used a slot machine simulation running on a PC, where participants had to play four rounds with different near miss ratios (0, 15, 30 and 45%). Our sample consisted of 159 individuals with mean age of 22.8 and with no or little gambling experience. For data analysis we used chi-squared goodness-of-fit test and exact binomial test. Despite the fact, that there was a notable effect of near misses results showed that the subjects could not perceive trials of them.
authors.affiliation: Department of Work and Social Psychology, Institute of Psychology, University of Debrecen Faculty of Humanities, Debrecen, Hungary. kurucz.gyozo@gmail.com
authors.forename: Győző
authors.initials: G
authors.lastname: Kurucz
authors.forename: Attila
authors.initials: A
authors.lastname: Körmendi
mesh_terms: D000328:Adult; D003198:Computer Simulation; D036262:Empirical Research; D005108:Extinction, Psychological; D005260:Female; D005715:Gambling / Q000523:psychology*; D005717:Games, Experimental; D015438:Health Behavior; D006801:Humans; D008297:Male; D009042:Motivation; D012201:Reward; D055815:Young Adult