title: Derived transformation of children's pregambling game playing.
abstract: Contemporary behavior-analytic perspectives on gambling emphasize the impact of verbal relations, or derived relational responding and the transformation of stimulus functions, on the initiation and maintenance of gambling. Approached in this way, it is possible to undertake experimental analysis of the role of verbal/mediational variables in gambling behavior. The present study therefore sought to demonstrate the ways new stimuli could come to have functions relevant to gambling without those functions being trained directly. Following a successful derived-equivalence-relations test, a simulated board game established high- and low-roll functions for two concurrently presented dice labelled with members of the derived relations. During the test for derived transformation, children were reexposed to the board game with dice labelled with indirectly related stimuli. All participants except 1 who passed the equivalence relations test selected the die that was indirectly related to the trained high-roll die more often than the die that was indirectly related to low-roll die, despite the absence of differential outcomes. All participants except 3 also gave the derived high-roll die higher liking ratings than the derived low-roll die. The implications of the findings for behavior-analytic research on gambling and the development of verbally-based interventions for disordered gambling are discussed.
authors.affiliation: Department of Psychology, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom. s.o.dymond@swansea.ac.uk
authors.forename: Simon
authors.initials: S
authors.lastname: Dymond
authors.forename: Helena
authors.initials: H
authors.lastname: Bateman
authors.forename: Mark R
authors.initials: MR
authors.lastname: Dixon
mesh_terms: D000293:Adolescent; D001143:Arousal; D001245:Association Learning; D003210:Concept Formation; D003469:Culture; D004193:Discrimination Learning; D004192:Discrimination, Psychological; D005246:Feedback; D005260:Female; D005715:Gambling / Q000523:psychology*; D006801:Humans; D008297:Male; D009042:Motivation; D010988:Play and Playthings; D011337:Probability Learning; D011340:Problem Solving; D012660:Semantics; D055815:Young Adult