title: New directions in virtual environments and gaming to address obesity and diabetes: industry perspective.
abstract: Virtual reality is increasingly used for education and treatment in the fields of health and medicine. What is the health potential of virtual reality technology from the software development industry perspective? This article presents interviews with Ben Sawyer of Games for Health, Dr. Walter Greenleaf of InWorld Solutions, and Dr. Ernie Medina of MedPlay Technologies. Games for Health brings together researchers, medical professionals, and game developers to share information on the impact that game technologies can have on health, health care, and policy. InWorld is an Internet-based virtual environment designed specifically for behavioral health care. MedPlay Technologies develops wellness training programs that include exergaming technology. The interviewees share their views on software development and other issues that must be addressed to advance the field of virtual reality for health applications.
authors.affiliation: Telemedicine and Advanced Technology Research Center, Frederick, Maryland, USA. ruppertwritingworks@earthlink.net
authors.forename: Barb
authors.initials: B
authors.lastname: Ruppert
mesh_terms: D003198:Computer Simulation; D003920:Diabetes Mellitus / Q000517:prevention & control* / Q000628:therapy; D006266:Health Education / Q000379:methods; D006293:Health Promotion / Q000379:methods / Q000639:trends*; D006801:Humans; D020407:Internet; D013677:Medical Laboratory Science; D008887:Military Medicine; D009765:Obesity / Q000517:prevention & control* / Q000628:therapy; D012984:Software; D018910:Video Games