title: Time course of attentional bias for gambling information in problem gambling.
abstract: There is a wealth of evidence showing enhanced attention toward drug-related information (i.e., attentional bias) in substance abusers. However, little is known about attentional bias in deregulated behaviors without substance use such as abnormal gambling. This study examined whether problem gamblers (PrG, as assessed through self-reported gambling-related craving and gambling dependence severity) exhibit attentional bias for gambling-related cues. Forty PrG and 35 control participants performed a change detection task using the flicker paradigm, in which two images differing in only one aspect are repeatedly flashed on the screen until the participant is able to report the changing item. In our study, the changing item was either neutral or related to gambling. Eye movements were recorded, which made it possible to measure both initial orienting of attention as well as its maintenance on gambling information. Direct (eye-movements) and indirect (change in detection latency) measures of attention in individuals with problematic gambling behaviors suggested the occurrence of both engagement and of maintenance attentional biases toward gambling-related visual cues. Compared to nonproblematic gamblers, PrG exhibited (a) faster reaction times to gambling-cues as compared to neutral cues, (b) higher percentage of initial saccades directed toward gambling pictures, and (c) an increased fixation duration and fixation count on gambling pictures. In the PrG group, measures of gambling-related attentional bias were not associated with craving for gambling and gambling dependence severity. Theoretical and clinical implications of these results are discussed.
authors.affiliation: Psychological Medicine Laboratory, Consciousness, Cognition & Computation Group, Universite Libre de Bruxelles, Belgium. dbrevers@ulb.ac.be
authors.forename: Damien
authors.initials: D
authors.lastname: Brevers
authors.forename: Axel
authors.initials: A
authors.lastname: Cleeremans
authors.forename: Antoine
authors.initials: A
authors.lastname: Bechara
authors.forename: Cédric
authors.initials: C
authors.lastname: Laloyaux
authors.forename: Charles
authors.initials: C
authors.lastname: Kornreich
authors.forename: Paul
authors.initials: P
authors.lastname: Verbanck
authors.forename: Xavier
authors.initials: X
authors.lastname: Noël
mesh_terms: D000328:Adult; D000704:Analysis of Variance; D001288:Attention / Q000502:physiology*; D016739:Behavior, Addictive / Q000523:psychology*; D016022:Case-Control Studies; D003463:Cues; D005133:Eye Movements / Q000502:physiology*; D005260:Female; D005715:Gambling / Q000523:psychology*; D006801:Humans; D008297:Male; D009042:Motivation; D010775:Photic Stimulation / Q000379:methods; D011597:Psychomotor Performance / Q000502:physiology; D011930:Reaction Time / Q000502:physiology; D057566:Self Report; D012720:Severity of Illness Index; D013997:Time Factors