title: Animosity, antagonism, and avatars: teaching conflict management in second life.
abstract: Conflict exists in all health care organizations and may take many forms, including lateral or horizontal violence. The Essentials of Baccalaureate Nursing Education identified the development of conflict resolution strategies as core knowledge required of the bachelor's of science in nursing generalist. However, learning the art of conflict management takes both time and practice. With competition for clinical space increasing, class time in short supply, and traditional clinical opportunities for teaching conflict management lacking, a virtual approach to teaching conflict resolution was explored through the use of Second Life®. The project presented here explored students' perceptions of this unique approach to learning conflict management and sought to examine the effectiveness of this teaching method.
authors.affiliation: Department of Nursing, The University of North Carolina at Pembroke, Pembroke, NC 28372, USA. dena.evans@uncp.edu
authors.forename: Dena A
authors.initials: DA
authors.lastname: Evans
authors.forename: Anthony R
authors.initials: AR
authors.lastname: Curtis
mesh_terms: D004508:Education, Nursing, Baccalaureate / Q000379:methods*; D006801:Humans; D007400:Interprofessional Relations; D017008:Negotiating; D014481:United States; D014584:User-Computer Interface; D018910:Video Games; D014754:Violence / Q000517:prevention & control*