title: Virtual TeleRehab: a case study.
abstract: We examined the efficacy of a remotely based occupational therapy intervention. A 40-year-old woman who suffered a stroke participated in a telerehabilitation program. The intervention method is based on virtual reality gaming to enhance the training experience and to facilitate the relearning processes. The results indicate that Virtual TeleRehab is an effective method for motivational, economical, and practical reasons by combining game-based rehabilitation in the home with weekly distance meetings.
authors: Laboratory of Media Design, University West, Trollhättan, Sweden.
authors: Lena
authors: L
authors: Pareto
authors: Britt
authors: B
authors: Johansson
authors: Sally
authors: S
authors: Zeller
authors: Katharina S
authors: KS
authors: Sunnerhagen
authors: Martin
authors: M
authors: Rydmark
authors: Jurgen
authors: J
authors: Broeren
mesh_terms: D000328:Adult; D000465:Algorithms; D004867:Equipment Design; D005260:Female; D006699:Home Care Services; D006801:Humans; D009048:Motor Skills; D009788:Occupational Therapy / Q000379:methods*; D011788:Quality of Life; D019114:Remote Consultation / Q000379:methods*; D012984:Software; D000071939:Stroke Rehabilitation; D017216:Telemedicine / Q000379:methods*; D014584:User-Computer Interface; D018910:Video Games