title: An evaluation of the good behavior game in kindergarten classrooms.
abstract: The good behavior game (GBG) is a classwide group contingency that involves dividing the class into two teams, creating simple rules, and arranging contingencies for breaking or following those rules. Five kindergarten teachers and classrooms participated in this evaluation of the GBG. Disruptive behavior markedly decreased in all five classrooms as a result of the intervention. This study extends the GBG literature by systematically replicating the effects of the GBG with the youngest group of students to date.
authors.affiliation: University of Florida, Gainesville, Florida 32611, USA.
authors.forename: Jeanne M
authors.initials: JM
authors.lastname: Donaldson
authors.forename: Timothy R
authors.initials: TR
authors.lastname: Vollmer
authors.forename: Tangala
authors.initials: T
authors.lastname: Krous
authors.forename: Susan
authors.initials: S
authors.lastname: Downs
authors.forename: Kerri P
authors.initials: KP
authors.lastname: Berard
mesh_terms: D001521:Behavior Therapy / Q000379:methods*; D002653:Child Behavior Disorders / Q000517:prevention & control*; D002656:Child Day Care Centers; D002675:Child, Preschool; D005246:Feedback; D005260:Female; D006801:Humans; D008297:Male; D014040:Token Economy