title: Object manipulation improvements due to single session training outweigh the differences among stimulation sites during vibrotactile feedback.
abstract: Most hand prostheses do not provide intentional haptic feedback about movement performance; thus users must rely almost completely on visual feedback. This paper focuses on understanding the effects of learning and different stimulation sites when vibrotactile stimulation is used as the intentional haptic feedback. Eighteen unimpaired individuals participated in this study with a robotic interface to manipulate a virtual object with visual and vibrotactile feedback at four body sites (finger, arm, neck, and foot) presented in a random order. All participants showed improvements in object manipulation performance with the addition of vibrotactile feedback. Specifically, performance showed a strong learning effect across time, with learning transferring across different sites of vibrotactile stimulation. The effects of learning over the experiment overshadowed the effects of different stimulation sites. The addition of a cognitive task slowed participants and increased the subjective difficulty. User preference ratings showed no difference in their preference among vibrotactile stimulation sites. These findings indicate that the stimulation site may not be as critical as ensuring adequate training with vibrotactile feedback during object manipulation. Future research to identify improvements in vibrotactile-based feedback parameters with amputees is warranted.
authors: Boston University, MA 02215, USA. cstepp@bu.edu
authors: Cara E
authors: CE
authors: Stepp
authors: Yoky
authors: Y
authors: Matsuoka
mesh_terms: D000328:Adult; D001132:Arm / Q000502:physiology; D003071:Cognition / Q000502:physiology; D025461:Feedback, Physiological / Q000502:physiology*; D005260:Female; D005385:Fingers / Q000502:physiology; D005528:Foot / Q000502:physiology; D006801:Humans; D007858:Learning / Q000502:physiology*; D008297:Male; D009048:Motor Skills / Q000502:physiology*; D009333:Neck / Q000502:physiology; D010812:Physical Stimulation; D011597:Psychomotor Performance / Q000502:physiology*; D012371:Robotics; D012984:Software; D014110:Touch / Q000502:physiology*; D014584:User-Computer Interface; D014732:Vibration; D055815:Young Adult