The cognitive mechanisms of optimal sampling.
How can animals learn the prey densities available in an environment that changes unpredictably from day to day, and how much effort should they devote to doing so, rather than exploiting what they already know? Using a two-armed bandit situation, we simulated several processes that might explain the trade-off between exploring and exploiting. They included an optimising model, dynamic backward sampling; a dynamic version of the matching law; the Rescorla-Wagner model; a neural network model; and ɛ-greedy and rule of thumb models derived from the study of reinforcement learning in artificial intelligence. Under conditions like those used in published studies of birds' performance under two-armed bandit conditions, all models usually identified the more profitable source of reward, and did so more quickly when the reward probability differential was greater. Only the dynamic programming model switched from exploring to exploiting more quickly when available time in the situation was less. With sessions of equal length presented in blocks, a session-length effect was induced in some of the models by allowing motivational, but not memory, carry-over from one session to the next. The rule of thumb model was the most successful overall, though the neural network model also performed better than the remaining models.
Psychology (CLES), University of Exeter, Washington Singer Laboratories, Exeter EX4 4QG, United Kingdom. s.e.g.lea@exeter.ac.uk
Stephen E G
SE
Lea
Ian P L
IP
McLaren
Susan M
SM
Dow
Donald A
DA
Graft
D000818:Animals; D001070:Appetitive Behavior; D002755:Choice Behavior; D003071:Cognition; D003216:Conditioning, Operant; D008960:Models, Psychological; D012201:Reward