Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains.
Although previous research has demonstrated that performance on visuospatial assessments can be enhanced through relevant experience, an unaddressed question is whether such experience also produces a similar increase in target domains (such as science learning) where visuospatial abilities are directly relevant for performance. In the present study, participants completed either spatial or nonspatial training via interaction with video games and were then asked to read and learn about the geologic topic of plate tectonics. Results replicate the benefit of playing appropriate video games in enhancing visuospatial performance and demonstrate that this facilitation also manifests itself in learning science topics that are visuospatial in nature. This novel result suggests that visuospatial training not only can impact performance on measures of spatial functioning, but also can affect performance in content areas in which these abilities are utilized.
Cognitive Science and Engineering, Arizona State University, 7001 E. Sonoran Arroyo Mall, Mesa, AZ, 85287, USA. c.sanchez@asu.edu
Christopher A
CA
Sanchez
D001076:Aptitude; D006801:Humans; D007858:Learning / Q000502:physiology*; D008570:Memory, Short-Term / Q000502:physiology; D011597:Psychomotor Performance / Q000502:physiology*; D012586:Science / Q000193:education*; D013028:Space Perception / Q000502:physiology*; D018910:Video Games / Q000523:psychology*; D014796:Visual Perception / Q000502:physiology*