title: The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching.
abstract: BACKGROUND
  In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.
  
  
  METHODS
  Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console.
  
  
  RESULTS
  Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console.
  
  
  CONCLUSIONS
  Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.
authors.affiliation: Division of Pediatric Endocrinology and Metabolism, Mayo Clinic College of Medicine, Rochester, MN, USA. nmitre@cmh.edu
authors.forename: Naim
authors.initials: N
authors.lastname: Mitre
authors.forename: Randal C
authors.initials: RC
authors.lastname: Foster
authors.forename: Lorraine
authors.initials: L
authors.lastname: Lanningham-Foster
authors.forename: James A
authors.initials: JA
authors.lastname: Levine
mesh_terms: D000203:Activities of Daily Living; D002648:Child; D004734:Energy Metabolism / Q000502:physiology*; D005260:Female; D006801:Humans; D007899:Leisure Activities; D008297:Male; D009043:Motor Activity / Q000502:physiology*; D057185:Sedentary Behavior; D013690:Television; D018910:Video Games