title: Calculation method for computer-generated holograms considering various reflectance distributions based on microfacets with various surface roughnesses.
abstract: Computer-generated holograms are generated by three-dimensional technology, and they can be used to reconstruct natural and virtual objects by simulating light waves based on holography. This research was an improvement on previous work that took into consideration reflectance distributions from the various roughnesses of objects. The previous work generated roughness by using a simple model, so that only simple roughness was generated. The proposed method generated more complex roughness than that in the previous work, and the influence of roughness on the reflectance distributions was investigated. Computer simulations, which were compared with the reflectance distributions from the various roughnesses, were carried out. Moreover, computational and optical reconstructions were carried out as examples of reconstructions. As a result of the experiments, we confirmed that the various roughnesses actually influenced the reflectance distributions.
authors.affiliation: Graduate School of Information Science and Technology, Hokkaido University N14, W9, Sapporo, Japan. yamaguchi@ist.hokudai.ac.jp
authors.forename: Kazuhiro
authors.initials: K
authors.lastname: Yamaguchi
authors.forename: Tsubasa
authors.initials: T
authors.lastname: Ichikawa
authors.forename: Yuji
authors.initials: Y
authors.lastname: Sakamoto