Outdoor light at night (LAN) is correlated with eveningness in adolescents.
External zeitgebers synchronize the human circadian rhythm of sleep and wakefulness. Humans adapt their chronotype to the day-night cycle, the strongest external zeitgeber. The human circadian rhythm shifts to evening-type orientation when daylight is prolonged into the evening and night hours by artificial light sources. Data from a survey of 1507 German adolescents covering questions about chronotype and electronic screen media use combined with nocturnal satellite image data suggest a relationship between chronotype and artificial nocturnal light. Adolescents living in brightly illuminated urban districts had a stronger evening-type orientation than adolescents living in darker and more rural municipalities. This result persisted when controlling for time use of electronic screen media, intake of stimulants, type of school, age, puberty status, time of sunrise, sex, and population density. Time spent on electronic screen media use-a source of indoor light at night-is also correlated with eveningness, as well as intake of stimulants, age, and puberty status, and, to a lesser degree, type of school and time of sunrise. Adequate urban development design and parents limiting adolescents' electronic screen media use in the evening could help to adjust adolescents' zeitgeber to early school schedules when they provide appropriate lighting conditions for daytime and for nighttime.
Department of Biology, University of Education Heidelberg, Germany. vollmer@ph-heidelberg.de
Christian
C
Vollmer
Ulrich
U
Michel
Christoph
C
Randler
D000293:Adolescent; D000294:Adolescent Behavior / Q000187:drug effects; D001683:Biological Clocks; D000697:Central Nervous System Stimulants / Q000008:administration & dosage; D002940:Circadian Rhythm / Q000187:drug effects; D003201:Computers; D003430:Cross-Sectional Studies; D005260:Female; D005858:Germany; D006801:Humans; D008027:Light; D008029:Lighting; D008297:Male; D010775:Photic Stimulation; D017440:Photoperiod; D012890:Sleep / Q000187:drug effects; D011795:Surveys and Questionnaires; D013690:Television; D013997:Time Factors; D018910:Video Games; D014851:Wakefulness / Q000187:drug effects
D000697:Central Nervous System Stimulants