title: Cortical network modeling for inverse kinematic computation of an anthropomorphic finger.
abstract: The performance of reaching movements to visual targets requires complex kinematic mechanisms such as redundant, multijointed, anthropomorphic actuators and thus is a difficult problem since the relationship between sensory and motor coordinates is highly nonlinear. In this article, we present a neural model able to learn the inverse kinematics of a simulated anthropomorphic robot finger (ShadowHand™ finger) having four degrees of freedom while performing 3D reaching movements. The results revealed that this neural model was able to control accurately and robustly the finger when performing single 3D reaching movements as well as more complex patterns of motion while generating kinematics comparable to those observed in human. The long term goal of this research is to design a bio-mimetic controller providing adaptive, robust and flexible control of dexterous robotic/prosthetics hands.
authors.affiliation: Department of Kinesiology and the Neuroscience and Cognitive Science Program, University of Maryland, College Park, MD 20742, USA. rodolphe@umd.edu
authors.forename: Rodolphe J
authors.initials: RJ
authors.lastname: Gentili
authors.forename: Hyuk
authors.initials: H
authors.lastname: Oh
authors.forename: Javier
authors.initials: J
authors.lastname: Molina
authors.forename: José L
authors.initials: JL
authors.lastname: Contreras-Vidal
mesh_terms: D001696:Biomechanical Phenomena / Q000502:physiology; D002540:Cerebral Cortex / Q000502:physiology*; D005385:Fingers / Q000502:physiology*; D006801:Humans; D007858:Learning; D008959:Models, Neurological; D009415:Nerve Net / Q000502:physiology*; D012371:Robotics / Q000379:methods*