title: Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challenges.
abstract: Rehabilitation interventions for the hand have shown benefits for children with Hemiplegia due to cerebral palsy or traumatic brain injury. Longer interventions are facilitated if training is provided in the patient's home, due to easier access to care and reduced impact on school or work activities. Providing remote rehabilitation over lengthy periods of time has however its own challenges. This paper presents two pediatric patients with hemiplegia, who practiced virtual hand rehabilitation games using a modified PlayStation 3 and 5DT sensing gloves. Despite severe initial hand spasticity, and occasional technology shortcomings, the subjects practiced for about 14 months, and 6 months, respectively. Game performance data for the second patient is presented. Follow-up evaluations 14 months from the removal of the PlayStation 3 from the home of the child with cerebral palsy showed that the patient had good retention in terms of grasp strength, hand function and bone health. Challenges of long-term home tele-rehabilitation are also discussed.
authors.affiliation: Tele-Rehabilitation Institute, Rutgers University, Piscataway, NJ 08854, USA. burdea@jove.rutgers.edu
authors.forename: Grigore C
authors.initials: GC
authors.lastname: Burdea
authors.forename: Abhishek
authors.initials: A
authors.lastname: Jain
authors.forename: Bryan
authors.initials: B
authors.lastname: Rabin
authors.forename: Richard
authors.initials: R
authors.lastname: Pellosie
authors.forename: Meredith
authors.initials: M
authors.lastname: Golomb
mesh_terms: D000293:Adolescent; D001676:Biofeedback, Psychology / Q000379:methods*; D002648:Child; D005081:Exercise Therapy / Q000379:methods*; D005260:Female; D006429:Hemiplegia / Q000534:rehabilitation*; D006801:Humans; D013813:Therapy, Computer-Assisted / Q000379:methods*; D016896:Treatment Outcome; D014584:User-Computer Interface; D018910:Video Games