Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.
Exposure to media violence, including violent video gaming, can have a cognitive desensitization effect, lowering empathic concern for others in need. Since emerging adulthood offers increased opportunities to volunteer, strengthen relationships, and initiate new relationships, decreases in empathic concern and prosocial behavior may prove inhibitive to optimal development during this time. For these reasons, the current study investigated associations between violent video gaming, empathic responding, and prosocial behavior enacted toward strangers, friends, and family members. Participants consisted of 780 emerging adults (M age = 19.60, SD = 1.86, range = 18–29, 69% female, 69% Caucasian) from four universities in the United States. Results showed small to moderate effects between playing violent video gaming and lowered empathic concern for both males and females. In addition, lowered empathic concern partially mediated the pathways between violent video gaming and prosocial behavior toward all three targets (at the level of a trend for females), but was most strongly associated with lower prosocial behavior toward strangers. Discussion highlights how violent video gaming is associated with lower levels of prosocial behavior through the mechanism of decreased empathic concern, how this association can affect prosocial behavior differently across target, and finally what implications this might have for development during emerging adulthood.
School of Family Life, Brigham Young University, 2082 JFSB, Provo, UT 84602, USA. ashley.fraser@live.com
Ashley M
AM
Fraser
Laura M
LM
Padilla-Walker
Sarah M
SM
Coyne
Larry J
LJ
Nelson
Laura A
LA
Stockdale
D000293:Adolescent; D000374:Aggression / Q000523:psychology*; D004645:Empathy; D005195:Family Relations; D005260:Female; D033062:Friends / Q000523:psychology*; D006801:Humans; D008297:Male; D000297:Psychology, Adolescent; D012919:Social Behavior; D011795:Surveys and Questionnaires; D018910:Video Games / Q000009:adverse effects / Q000523:psychology*; D014754:Violence / Q000523:psychology*; D055815:Young Adult