Ergonomics and usability of children interfaces: Spore®, the case study.
This study supports itself in ergonomic concepts and usability criteria by prioritizing the identification and correction of problems found during the interaction of children with projected interfaces for them and left from the cognitive, interactional and interfacial difficulties caused by the excesses of color, elements and animation in sites and games, between them the difficulty of recognition of the information during the interaction with the elements of grid of the interface. The results of the methodology had proven that 78.38% of the 37 children got so absorbed by the game and forgot to fulfill their tasks, at least partially, and that the application of the supported ergonomic beddings in usability criteria is imperative. It is relevant to point out that the projetual activity of the game is centered in the user, the child, whose behavior is distinct and particular. Points that had been disclosed that had passed unobserved by the involved adults in this project, and that they had displayed the unappropriateness of some screens of the Spore® to the etária band due to the ambiguity of the game, besides, the children had been sensible to the clarity in some screens and had passed for unnecessary situations of stress.
Pontifical Catholic University of Rio de Janeiro, Rua Marquês de São Vicente 225, Gávea, Rio de Janeiro, RJ, Brazil. ttdri@yahoo.com.br
Adriana
A
Chammas
Anamaria de
Ad
Moraes
Eduardo Ariel
EA
Teixeira
D002648:Child; D003116:Color; D032882:Comprehension; D003196:Computer Graphics; D003258:Consumer Behavior; D006804:Ergonomics; D006801:Humans; D007407:Interviews as Topic; D013647:Task Performance and Analysis; D014584:User-Computer Interface; D018910:Video Games