title: Stroke patients' experiences with Wii Sports® during inpatient rehabilitation.
abstract: BACKGROUND
  Commercial virtual reality games have been used as adjunct therapy for stroke rehabilitation, mainly after patients have been discharged. The aim of this study was to explore stroke patients' experiences with Wii Sports® as a supplement to conventional occupational therapy in a controlled hospital setting.
  
  
  METHODS
  The study had a qualitative triangulation design that included semi-structured interviews and field notes. Nine Danish stroke patients participated, receiving between one and nine interventions with Wii Sports® during a three-week period. Responses were coded by qualitative content analysis.
  
  
  RESULTS
  Analysis revealed one overarching category, "Connecting to past, present, and future occupations", and three categories that encompassed patients' experiences with Wii: (i) variety, (ii) engagement, and (iii) obstacles and challenges. Interview findings were confirmed by field notes that included observations of engagement and challenges.
  
  
  CONCLUSIONS
  Stroke patients in hospital settings may experience Wii Sports® as a beneficial and challenging occupation for both rehabilitation and leisure. Incorporation of Wii Sports® into conventional occupational therapy services may benefit patient rehabilitation directly or provide motivation for alternative leisure activities.
authors.affiliation: Department of Physiotherapy and Occupational Therapy, Copenhagen University Hospital, Glostrup, Denmark. domace01@regionh.dk
authors.forename: Dora
authors.initials: D
authors.lastname: Celinder
authors.forename: Hanne
authors.initials: H
authors.lastname: Peoples
mesh_terms: D000368:Aged; D000369:Aged, 80 and over; D005260:Female; D006801:Humans; D007407:Interviews as Topic; D008297:Male; D008875:Middle Aged; D009788:Occupational Therapy / Q000379:methods*; D011998:Recreation; D012720:Severity of Illness Index; D000071939:Stroke Rehabilitation; D018910:Video Games