title: Shader Lamps Virtual Patients: the physical manifestation of virtual patients.
abstract: We introduce the notion of Shader Lamps Virtual Patients (SLVP) - the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system.
authors.affiliation: Department of Computer & Information Science & Engineering, University of Florida, USA. djrg@cise.ufl.edu
authors.forename: Diego
authors.initials: D
authors.lastname: Rivera-Gutierrez
authors.forename: Greg
authors.initials: G
authors.lastname: Welch
authors.forename: Peter
authors.initials: P
authors.lastname: Lincoln
authors.forename: Mary
authors.initials: M
authors.lastname: Whitton
authors.forename: Juan
authors.initials: J
authors.lastname: Cendan
authors.forename: David A
authors.initials: DA
authors.lastname: Chesnutt
authors.forename: Henry
authors.initials: H
authors.lastname: Fuchs
authors.forename: Benjamin
authors.initials: B
authors.lastname: Lok
mesh_terms: D002983:Clinical Competence; D003198:Computer Simulation; D003941:Diagnostic Techniques, Ophthalmological; D006801:Humans; D021621:Imaging, Three-Dimensional; D010361:Patients; D014584:User-Computer Interface