title: Self-generated persuasion: effects of the target and direction of arguments.
abstract: Previous research has revealed that self-persuasion can occur either through role-playing (i.e., when arguments are generated to convince another person) or, more directly, through trying to convince oneself (i.e., when arguments are generated with oneself as the target). Combining these 2 traditions in the domain of attitude change, the present research investigated the impact on self-persuasion of the specific target of one's own persuasive attempt (i.e., others vs. oneself). We found that the efficacy of self-persuasion depended on whether people believed that they would have to put more or less effort in convincing the self or others. Specifically, we found opposite effects for self-generated arguments depending on whether the topic of persuasion was proattitudinal or counterattitudinal. Across 4 studies, it was shown that when the topic of the message was counterattitudinal, people were more effective in convincing themselves when the intended target of the arguments was themselves versus another person. However, the opposite was the case when the topic was proattitudinal. These effects were shown to stem from the differential effort perceived as necessary and actually exerted in trying to produce persuasion under these conditions.
authors.affiliation: Universidad Autónoma de Madrid, Madrid, Spain. pablo.brinnol@uam.es
authors.forename: Pablo
authors.initials: P
authors.lastname: Briñol
authors.forename: Michael J
authors.initials: MJ
authors.lastname: McCaslin
authors.forename: Richard E
authors.initials: RE
authors.lastname: Petty
mesh_terms: D001290:Attitude; D034462:Dissent and Disputes; D006801:Humans; D033182:Intention; D009820:Ohio; D010565:Persuasive Communication; D012044:Regression Analysis; D012381:Role Playing; D012649:Self Concept; D012659:Semantic Differential