title: Video game practice optimizes executive control skills in dual-task and task switching situations.
abstract: We examined the relation of action video game practice and the optimization of executive control skills that are needed to coordinate two different tasks. As action video games are similar to real life situations and complex in nature, and include numerous concurrent actions, they may generate an ideal environment for practicing these skills (Green & Bavelier, 2008). For two types of experimental paradigms, dual-task and task switching respectively; we obtained performance advantages for experienced video gamers compared to non-gamers in situations in which two different tasks were processed simultaneously or sequentially. This advantage was absent in single-task situations. These findings indicate optimized executive control skills in video gamers. Similar findings in non-gamers after 15 h of action video game practice when compared to non-gamers with practice on a puzzle game clarified the causal relation between video game practice and the optimization of executive control skills.
authors.affiliation: Unit of experimental and general psychology, Department Psychology, Ludwig-Maximilians-University, Munich, Germany. tilo.strobach@psy.lmu.de
authors.forename: Tilo
authors.initials: T
authors.lastname: Strobach
authors.forename: Peter A
authors.initials: PA
authors.lastname: Frensch
authors.forename: Torsten
authors.initials: T
authors.lastname: Schubert
mesh_terms: D000293:Adolescent; D000328:Adult; D001288:Attention / Q000502:physiology*; D056344:Executive Function / Q000502:physiology*; D006801:Humans; D008297:Male; D009483:Neuropsychological Tests; D011214:Practice, Psychological; D011597:Psychomotor Performance / Q000502:physiology*; D011930:Reaction Time / Q000502:physiology; D018910:Video Games; D014796:Visual Perception / Q000502:physiology