title: Game-based, portable, upper extremity rehabilitation in chronic stroke.
abstract: OBJECTIVE
  This case series pilot study evaluates the efficacy of the Core:Tx gaming device on 2 chronic stroke survivors.
  
  
  METHODS
  Intervention was provided 3 times a week for 3 weeks. Outcome measures, administered 1 week before and 1 week after intervention, included the Stroke Impact Scale (SIS), the Canadian Occupational Performance Measure (COPM), the Fugl-Meyer Assessment of Motor Recovery (Fugl-Meyer [FM]), and the Box and Block Test (BB).
  
  
  RESULTS
  Participant A exhibited an 11-point increase on the SIS, a 1.2-point change on each of the performance and satisfaction scores of the COPM, a 1-point increase on the FM, and no change on the BB. Participant B exhibited a 3-point increase on the SIS and no change on the COPM, FM, or BB.
  
  
  CONCLUSIONS
  The participants experienced increased quality of life, a greater propensity to use their affected arm, and enhanced task performance without exhibiting motor changes. Additionally, the Core:Tx gaming device was reported by the participants to be a motivating modality in the therapy setting.
authors.affiliation: Department of Occupational Therapy, Xavier University, Cincinnati, OH, USA.
authors.forename: Sarah O
authors.initials: SO
authors.lastname: Schuck
authors.forename: Amy
authors.initials: A
authors.lastname: Whetstone
authors.forename: Valerie
authors.initials: V
authors.lastname: Hill
authors.forename: Peter
authors.initials: P
authors.lastname: Levine
authors.forename: Stephen J
authors.initials: SJ
authors.lastname: Page
mesh_terms: D000328:Adult; D000368:Aged; D000369:Aged, 80 and over; D002908:Chronic Disease / Q000534:rehabilitation; D004185:Disability Evaluation; D005260:Female; D005500:Follow-Up Studies; D006801:Humans; D008297:Male; D008609:Mental Status Schedule; D008875:Middle Aged; D058765:Neurofeedback / Q000379:methods; D026761:Physical Therapy Specialty; D011788:Quality of Life; D020521:Stroke / Q000473:pathology*; D000071939:Stroke Rehabilitation; D013813:Therapy, Computer-Assisted / Q000379:methods*; D034941:Upper Extremity / Q000503:physiopathology*; D018910:Video Games; D055815:Young Adult