Using game technologies to improve the safety of construction plant operations.
Many accidents occur world-wide in the use of construction plant and equipment, and safety training is considered by many to be one of the best approaches to their prevention. However, current safety training methods/tools are unable to provide trainees with the hands-on practice needed. Game technology-based safety training platforms have the potential to overcome this problem in a virtual environment. One such platform is described in this paper - its characteristics are analysed and its possible contribution to safety training identified. This is developed and tested by means of a case study involving three major pieces of construction plant, which successfully demonstrates that the platform can improve the process and performance of the safety training involved in their operation. This research not only presents a new and useful solution to the safety training of construction operations, but illustrates the potential use of advanced technologies in solving construction industry problems in general.
Department of Building and Real Estate, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong. samuel.guo@polyu.edu.hk
Hongling
H
Guo
Heng
H
Li
Greg
G
Chan
Martin
M
Skitmore
D000062:Accidents, Occupational / Q000517:prevention & control*; D003194:Computer-Assisted Instruction / Q000379:methods*; D060389:Construction Industry / Q000193:education / Q000592:standards*; D006801:Humans; D012449:Safety / Q000592:standards / Q000706:statistics & numerical data; D017751:Safety Management / Q000379:methods*; D014584:User-Computer Interface; D018910:Video Games