In this issue/abstract thinking: game on: is there a role for video games in clinical care?
McMaster University, Hamilton, ON, Canada. sassir@mcmaster.ca
Roberto B
RB
Sassi
D000818:Animals; D015415:Biomarkers / Q000097:blood*; D017028:Caregivers / Q000523:psychology*; D002659:Child Development Disorders, Pervasive / Q000175:diagnosis* / Q000503:physiopathology*; D002670:Child, Abandoned / Q000523:psychology*; D002674:Child, Institutionalized / Q000523:psychology*; D005006:Ethnicity / Q000523:psychology*; D005260:Female; D054625:Healthcare Disparities; D006801:Humans; D008016:Life Change Events; D008297:Male; D001523:Mental Disorders / Q000523:psychology*; D008605:Mental Health Services; D008913:Minority Groups / Q000523:psychology*; D009769:Object Attachment; D019372:Orphanages; D010121:Oxytocin / Q000097:blood*; D011610:Psychosocial Deprivation; D012017:Referral and Consultation; D012701:Serotonin / Q000097:blood*
D015415:Biomarkers; D012701:Serotonin; D010121:Oxytocin