Exploring replay value: shifts and continuities in user experiences between first and second exposure to an interactive story.
While replay value is a common term in interactive entertainment, psychological research on its meaning in terms of user experiences is sparse. An exploratory experiment using the interactive drama "Façade" was conducted (n=50) to examine shifts and continuities in entertainment-related user experiences between first and second exposure to the same system. A questionnaire with brief scales measuring various user-experience dimensions (interaction-related facets such as usability, flow, and presence, as well as narrative-related facets such as suspense and curiosity) was administered after the first and the second round of exposure. Findings suggest that replay produces gains in action-related experience components such as presence and effectance, whereas narrative-related experiences such as curiosity and suspense remain stable across exposures. Implications for theorizing on interactive entertainment experiences are discussed.
Center for Advanced Media Research Amsterdam-CAMeRA, VU University Amsterdam, De Boelelaan 1105, Amsterdam 1081 HV, Netherlands. roth@spieleforschung.de
Christian
C
Roth
Ivar
I
Vermeulen
Peter
P
Vorderer
Christoph
C
Klimmt
D000293:Adolescent; D003142:Communication; D005260:Female; D005717:Games, Experimental; D006801:Humans; D008297:Male; D011795:Surveys and Questionnaires; D055815:Young Adult