title: Pals in power armor: attribution of human-like emotions to video game characters in an ingroup/outgroup situation.
abstract: Previous research has demonstrated the tendency for humans to anthropomorphize computers-that is, to react to computers as social actors, despite knowing that the computers are mere machines. In the present research, we examined the attribution of both primary (non-uniquely human) and secondary (human-like) emotions to ingroup (teammate) and outgroup (opponent) computer-controlled characters in a video game. We found that participants perceived the teammate character as experiencing more secondary emotions than the opponent character, but that they perceived the teammate and opponent character as experiencing equal levels of primary emotions. Thus, participants anthropomorphized the ingroup character to a greater extent than the outgroup character. These results imply that computers' "emotions" are treated with a similar ingroup/outgroup social regard as the emotions of actual humans.
authors: Department of Psychology, University of Chicago, Chicago, Illinois 60637, USA.
authors: Anna
authors: A
authors: Besmann
authors: Kimberly
authors: K
authors: Rios
mesh_terms: D004644:Emotions; D005260:Female; D006801:Humans; D008297:Male; D012933:Social Identification; D012938:Social Perception; D018910:Video Games; D055815:Young Adult