title: Digital gaming for HIV prevention with young adolescents.
abstract: The search for intervention strategies appropriate for young adolescents has recently led to the use of digital games. Digital gaming interventions are promising because they may be developmentally appropriate for adolescent populations. The gaming approach also capitalizes on an inherent interest to adolescents and circumvents traditional barriers to access to prevention interventions faced in some geographical areas. Notwithstanding, research on gaming in HIV prevention is quite limited. In this review article, we examine the need for contextually relevant HIV prevention interventions among young adolescents. From this, we provide a theoretical framework for exploring contextually relevant HIV risk factors and a foundation for gathering and using input from the target population to adapt an existing game or to create a developmentally appropriate and contextually relevant HIV prevention game.
authors.affiliation: School of Nursing at University of Alabama at Birmingham, Birmingham, Alabama, USA.
authors.forename: Comfort
authors.initials: C
authors.lastname: Enah
authors.forename: Linda
authors.initials: L
authors.lastname: Moneyham
authors.forename: David E
authors.initials: DE
authors.lastname: Vance
authors.forename: Gwendolyn
authors.initials: G
authors.lastname: Childs
mesh_terms: D000293:Adolescent; D000294:Adolescent Behavior; D015658:HIV Infections / Q000517:prevention & control*; D006293:Health Promotion / Q000379:methods*; D006801:Humans; D012309:Risk-Taking; D012725:Sexual Behavior; D018910:Video Games