Games, simulations, and learning in emergency preparedness: a review of the literature.
Between 2007 and 2011, a comprehensive review of the literature was conducted to identify the usefulness of educational games and simulations in developing and evaluating the competency of public health professionals to prepare for, respond to, and recover from emergencies. This article presents an overview of the literature related to the use of games and simulations in education and training, summarizes key findings, identifies key features of gaming simulation design for educational effectiveness, and suggests that use of these emerging teaching and learning strategies be considered in the development of a comprehensive approach for creating and evaluating competency.
University of Minnesota School of Public Health Environmental Health Sciences, Minneapolis, Minnesota, USA.
Debra K
DK
Olson
Mary M
MM
Hoeppner
Kurtis
K
Scaletta
Megan
M
Peck
Ryan
R
Newkirk
D002959:Civil Defense / Q000193:education* / Q000458:organization & administration*; D003198:Computer Simulation; D004189:Disaster Planning; D006266:Health Education; D006801:Humans; D011340:Problem Solving; D013663:Teaching / Q000379:methods*