The persuasive effects of character presence and product type on responses to advergames.
The use of online video games as an advertising channel has become an integrated part of branding for many marketers in an increasingly fractured media environment. The primary question motivating this research is whether the use of an animated spokes-character embedded in online game affects the persuasiveness of advertising. Specifically, this study looks at how product types moderate the magnitude of such effects. The results show a significant interaction effect between character presence and product type on both brand attitude and purchase intention. The effects of an animated spokes-character on brand evaluation and purchase intention were more pronounced for utilitarian products than for hedonic products.
Department of Advertising and PR, Dongguk University, Seoul, Korea.
Yung Kyun
YK
Choi
Jung-Gyo
JG
Lee
D000329:Advertising; D006801:Humans; D040541:Marketing; D010565:Persuasive Communication; D018910:Video Games