title: Video games for diabetes self-management: examples and design strategies.
abstract: The July 2012 issue of the Journal of Diabetes Science and Technology includes a special symposium called "Serious Games for Diabetes, Obesity, and Healthy Lifestyle." As part of the symposium, this article focuses on health behavior change video games that are designed to improve and support players' diabetes self-management. Other symposium articles include one that recommends theory-based approaches to the design of health games and identifies areas in which additional research is needed, followed by five research articles presenting studies of the design and effectiveness of games and game technologies that require physical activity in order to play. This article briefly describes 14 diabetes self-management video games, and, when available, cites research findings on their effectiveness. The games were found by searching the Health Games Research online searchable database, three bibliographic databases (ACM Digital Library, PubMed, and Social Sciences Databases of CSA Illumina), and the Google search engine, using the search terms "diabetes" and "game." Games were selected if they addressed diabetes self-management skills.
authors.affiliation: Department of Communication, University of California, Santa Barbara, Santa Barbara, California 93106-4020, USA. lieberma@isber.ucsb.edu
authors.forename: Debra A
authors.initials: DA
authors.lastname: Lieberman
mesh_terms: D003920:Diabetes Mellitus / Q000097:blood / Q000628:therapy*; D004526:Efficiency; D004704:Endocrinology / Q000295:instrumentation* / Q000379:methods / Q000639:trends; D004867:Equipment Design; D015438:Health Behavior; D006801:Humans; D012648:Self Care / Q000295:instrumentation* / Q000379:methods*; D018910:Video Games