title: The use of exer-learning games for rehabilitation in spa clinics at home.
abstract: This paper examines benefits of the exer-learning concept HOPSCOTCH for rehabilitation in spa clinics and at home. It describes a specific application to motivate obese patients in spa clinics for exercise. Furthermore results of an empirical study are reported where HOPSCOTCH was implemented in two spa clinics for a period of four weeks. The results of the study have shown that the concept is very convincing, but mainly depends on the content of the application; however the idea of HOPSCOTCH appeared to have a high potential to be used as a therapeutic agent in terms of motivation for exercise.
authors.affiliation: Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany. martina.lucht@idmt.fraunhofer.de
authors.forename: Martina
authors.initials: M
authors.lastname: Lucht
authors.forename: Kati
authors.initials: K
authors.lastname: Krausser
authors.forename: Daniel
authors.initials: D
authors.lastname: Joerg
authors.forename: Tobias
authors.initials: T
authors.lastname: Schwandt
mesh_terms: D001452:Balneology; D002648:Child; D005081:Exercise Therapy / Q000379:methods*; D005717:Games, Experimental; D005858:Germany; D006699:Home Care Services; D006801:Humans; D009765:Obesity / Q000517:prevention & control / Q000534:rehabilitation*; D012984:Software; D013813:Therapy, Computer-Assisted / Q000379:methods*; D018910:Video Games