title: GameTeen: new tools for evaluating and training emotional regulation strategies.
abstract: The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games that can be played under different settings. The evolution of ER strategies will be monitored in two ways depending on the setting where the tool is presented. Firstly, in the laboratory, physiological signals and facial expressions of participants will be recorded. Secondly, in real life settings, ecological momentary assessment tools will be used to obtain answers from the subjects using their mobile phone. The goal is to obtain more attractive and reliable tools to evaluate and train ER strategies.
authors.affiliation: Universitat Politècnica de València, Valencia, España. arodriguez@labhuman.i3bh.es
authors.forename: Alejandro
authors.initials: A
authors.lastname: Rodríguez
authors.forename: Beatriz
authors.initials: B
authors.lastname: Rey
authors.forename: Mariano
authors.initials: M
authors.lastname: Alcañiz
authors.forename: Rosa
authors.initials: R
authors.lastname: Baños
authors.forename: Jaime
authors.initials: J
authors.lastname: Guixeres
authors.forename: Maja
authors.initials: M
authors.lastname: Wrzesien
authors.forename: Mario
authors.initials: M
authors.lastname: Gómez
authors.forename: David
authors.initials: D
authors.lastname: Pérez
authors.forename: Paloma
authors.initials: P
authors.lastname: Rasal
authors.forename: Elena
authors.initials: E
authors.lastname: Parra
mesh_terms: D000293:Adolescent; D040421:Cell Phone; D004562:Electrocardiography; D004569:Electroencephalography; D004644:Emotions; D005149:Facial Expression; D005260:Female; D006801:Humans; D008297:Male; D000297:Psychology, Adolescent / Q000295:instrumentation*; D011795:Surveys and Questionnaires; D014584:User-Computer Interface; D018910:Video Games