title: Therapeutic effectiveness of a virtual reality game in self-awareness after acquired brain injury.
abstract: Self-awareness deficits can manifest as a consequence of acquired brain injury decreasing the motivation and the adherence to the treatment. We present a multitouch system that promotes the role-playing and the self-assessment strategies and challenges the participants in a competitive context. This paper presents an initial clinical trial to study the effectiveness of the virtual system in the rehabilitation of the self-awareness skills.According the evolution of the participants in the Self-Awareness Deficits Interview and in the Spanish Social Skills Scale, the participants improve the perception of their deficits and disabilities.
authors.affiliation: Universitat Politècnica de València, Camino de Vera, Valencia, Spain.
authors.forename: Roberto
authors.initials: R
authors.lastname: Lloréns
authors.forename: María Dolores
authors.initials: MD
authors.lastname: Navarro
authors.forename: Mariano
authors.initials: M
authors.lastname: Alcañiz
authors.forename: Enrique
authors.initials: E
authors.lastname: Noé
mesh_terms: D000328:Adult; D001364:Awareness; D001930:Brain Injuries / Q000503:physiopathology / Q000534:rehabilitation*; D005260:Female; D006801:Humans; D008297:Male; D009042:Motivation; D010349:Patient Compliance; D013813:Therapy, Computer-Assisted / Q000379:methods*; D016896:Treatment Outcome; D014584:User-Computer Interface; D018910:Video Games