title: Wii-habilitation as balance therapy for children with acquired brain injury.
abstract: OBJECTIVE
  To evaluate the effectiveness of the Nintendo Wii compared to traditional balance therapy in improving balance, motivation, and functional ability in children undergoing acute rehabilitation after brain injury.
  
  
  METHODS
  A non-concurrent, randomized multiple baseline single-subject research design was used with three participants. Data were analyzed by visual inspection of trend lines.
  
  
  RESULTS
  Daily Wii balance training was equally motivating to traditional balance therapy for two participants and more motivating for one participant. While improvements in dynamic balance were observed, the results for static balance remain inconclusive. All participants demonstrated improvements in functional ability.
  
  
  CONCLUSIONS
  Wii balance therapy is a safe, feasible, and motivating intervention for children undergoing acute rehabilitation after an acquired brain injury. Further research to examine the effectiveness of Wii balance therapy in this population is warranted.
authors.affiliation: Acute Rehabilitation Team, Sunny Hill Health Centre for Children, 3644 Slocan Avenue , Vancouver, BC V5M 3E8 , Canada.
authors.forename: Sandy K
authors.initials: SK
authors.lastname: Tatla
authors.forename: Anna
authors.initials: A
authors.lastname: Radomski
authors.forename: Jessica
authors.initials: J
authors.lastname: Cheung
authors.forename: Melissa
authors.initials: M
authors.lastname: Maron
authors.forename: Tal
authors.initials: T
authors.lastname: Jarus
mesh_terms: D000293:Adolescent; D001930:Brain Injuries / Q000523:psychology / Q000534:rehabilitation*; D002648:Child; D002675:Child, Preschool; D005260:Female; D006801:Humans; D008297:Male; D009042:Motivation; D010865:Pilot Projects; D010989:Play Therapy / Q000379:methods*; D010988:Play and Playthings; D004856:Postural Balance; D012678:Sensation Disorders / Q000523:psychology / Q000534:rehabilitation*; D018910:Video Games