title: The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.
abstract: AIMS: To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology.  DESIGN: Nationally representative survey.  SETTING: Online.  PARTICIPANTS: Large sample (n=3,380) of adult video gamers in the US.  MEASUREMENTS: Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables.  FINDINGS: Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability.  CONCLUSIONS: Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of "addictive" video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play.
authors.affiliation: Institute for Special Populations Research, National Development and Research Institutes, 4  Floor, 71 West 23  Street, New York, NY 10010.
authors.forename: Luther
authors.initials: L
authors.lastname: Elliott
authors.forename: Geoffrey
authors.initials: G
authors.lastname: Ream
authors.forename: Elizabeth
authors.initials: E
authors.lastname: McGinsky
authors.forename: Eloise
authors.initials: E
authors.lastname: Dunlap