A feasibility study of an upper limb rehabilitation system using Kinect and computer games.
A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is presented. A computer game was developed specifically for this purpose and the user's impaired upper extremity is tracked using a downward-pointed Kinect, an inexpensive motion capture system commercially available from Microsoft. A Kalman filter was implemented to reduce data jittering. Patients are required to move their impaired arm, sliding it on top of a transparent support, in order to play the game. The game is personalized to the patient through specific settings that adapt to the patient's range of motion and motor control at the start of the game as well as performance during the game. The final score is proportional to the arm's movement speed. A feasibility study was carried out with one stroke survivor. The game was played for ten days and usability surveys were answered before and after the study. The patient was engaged with the game, found it easy to understand and reported willingness to use it in the home environment and enjoyment of the use in the clinic.
School of Computing, University of Utah, Salt Lake City, UT 84121 USA. ipastor@yahoo.com
Isaac
I
Pastor
Heather A
HA
Hayes
Stacy J M
SJ
Bamberg
D001132:Arm / Q000502:physiology*; D005081:Exercise Therapy / Q000295:instrumentation* / Q000379:methods*; D005240:Feasibility Studies; D005260:Female; D006801:Humans; D008875:Middle Aged; D016059:Range of Motion, Articular; D000071939:Stroke Rehabilitation; D018910:Video Games