title: Personality profiles associated with different motivations for playing World of Warcraft.
abstract: Gamers play massively multiplayer online role-playing games (MMORPGs) for a variety of reasons. For example, some gamers play primarily as a form of socialization, whereas others play to gain a sense of achievement. Past studies have shown that these motives are associated with individual differences such as gender and number of years spent playing online games. What other individual differences might affect why people play MMORPGs? Personality is known to be associated with in-game behaviors, raising the possibility of link between personality and gaming motives. The present study examines the relationship between gamers' Big Five personality traits and their motivations for playing World of Warcraft. Results reveal several links between a player's personality and gaming motivations. For instance, individuals playing to socialize tend to be high on extraversion, agreeableness, neuroticism, and openness, whereas individuals playing to gain a sense of achievement tend to be high on extraversion and neuroticism, but low on agreeableness and conscientiousness. Findings are discussed with respect to previous research on links between personality and motives in other MMORPGs and in terms of how and why the connections between personality and motives may differ across online and offline contexts.
authors: Department of Psychology, The University of Texas at Austin, 1 University Station, Austin, TX 78712, USA. lindsaytgraham@gmail.com
authors: Lindsay T
authors: LT
authors: Graham
authors: Samuel D
authors: SD
authors: Gosling
mesh_terms: D000124:Achievement; D000328:Adult; D001008:Anxiety Disorders / Q000523:psychology; D005120:Extraversion, Psychological; D005260:Female; D006801:Humans; D007206:Individuality; D008297:Male; D009042:Motivation; D000075384:Neuroticism; D010551:Personality; D010555:Personality Inventory; D012381:Role Playing; D012917:Social Adjustment; D018910:Video Games / Q000523:psychology*