title: Fast and Famous: Looking for the Fastest Speed at Which a Face Can be Recognized.
abstract: Face recognition is supposed to be fast. However, the actual speed at which faces can be recognized remains unknown. To address this issue, we report two experiments run with speed constraints. In both experiments, famous faces had to be recognized among unknown ones using a large set of stimuli to prevent pre-activation of features which would speed up recognition. In the first experiment (31 participants), recognition of famous faces was investigated using a rapid go/no-go task. In the second experiment, 101 participants performed a highly time constrained recognition task using the Speed and Accuracy Boosting procedure. Results indicate that the fastest speed at which a face can be recognized is around 360-390 ms. Such latencies are about 100 ms longer than the latencies recorded in similar tasks in which subjects have to detect faces among other stimuli. We discuss which model of activation of the visual ventral stream could account for such latencies. These latencies are not consistent with a purely feed-forward pass of activity throughout the visual ventral stream. An alternative is that face recognition relies on the core network underlying face processing identified in fMRI studies (OFA, FFA, and pSTS) and reentrant loops to refine face representation. However, the model of activation favored is that of an activation of the whole visual ventral stream up to anterior areas, such as the perirhinal cortex, combined with parallel and feed-back processes. Further studies are needed to assess which of these three models of activation can best account for face recognition.
authors: Centre de Recherche Cerveau et Cognition, Université de Toulouse, CNRS-UMR 5549 Toulouse, France.
authors: Gladys
authors: G
authors: Barragan-Jason
authors: Gabriel
authors: G
authors: Besson
authors: Mathieu
authors: M
authors: Ceccaldi
authors: Emmanuel J
authors: EJ
authors: Barbeau
keywords: SAB; face recognition; familiarity; famous faces; go/no-go; memory; speed constraints