title: The role of technology and digital gaming in nurse education.
abstract: There is growing evidence that using e-learning and digital gaming technology can support students in their learning. An international project, Continuing/Higher Education in Research Methods Using Games, funded by the European Commission's Lifelong Learning Programme and led by a team at the University of the West of Scotland, aims to develop interactive activities and games to support nursing and social science students. This article looks at the scope of the project in helping to deliver nurse education.
authors.affiliation: School of Health, Nursing and Midwifery, University of the West of Scotland (UWS), Paisley. brian.johnston@uws.ac.uk
authors.forename: Brian
authors.initials: B
authors.lastname: Johnston
authors.forename: Liz
authors.initials: L
authors.lastname: Boyle
authors.forename: Ewan
authors.initials: E
authors.lastname: MacArthur
authors.forename: Baltasar Fernandez
authors.initials: BF
authors.lastname: Manion
mesh_terms: D003071:Cognition; D004506:Education, Nursing / Q000458:organization & administration*; D055318:Evidence-Based Nursing; D006801:Humans; D013647:Task Performance and Analysis; D006113:United Kingdom