title: Dynamic mapping of brain and cognitive control of virtual gameplay (study by functional magnetic resonance imaging).
abstract: Using functional magnetic resonance imaging technique, we performed online brain mapping of gamers, practiced to voluntary (cognitively) control their heart rate, the parameter that operated a competitive virtual gameplay in the adaptive feedback loop. With the default start picture, the regions of interest during the formation of optimal cognitive strategy were as follows: Brodmann areas 19, 37, 39 and 40, i.e. cerebellar structures (vermis, amygdala, pyramids, clivus). "Localization" concept of the contribution of the cerebellum to cognitive processes is discussed.
authors: Research Institute International Tomographic Center, Siberian Branch of the Russian Academy of Sciences, Novosibirsk, Russia.
authors: M V
authors: MV
authors: Rezakova
authors: K G
authors: KG
authors: Mazhirina
authors: M A
authors: MA
authors: Pokrovskiy
authors: A A
authors: AA
authors: Savelov
authors: O A
authors: OA
authors: Savelova
authors: M B
authors: MB
authors: Shtark
mesh_terms: D000328:Adult; D001676:Biofeedback, Psychology; D001931:Brain Mapping; D062207:Brain-Computer Interfaces; D002531:Cerebellum / Q000502:physiology*; D002540:Cerebral Cortex / Q000502:physiology; D003071:Cognition; D003163:Competitive Behavior / Q000502:physiology; D003198:Computer Simulation; D005717:Games, Experimental; D006339:Heart Rate; D006801:Humans; D008279:Magnetic Resonance Imaging; D008297:Male; D018910:Video Games; D055815:Young Adult