title: Coevolution of farming and private property during the early Holocene.
abstract: The advent of farming around 12 millennia ago was a cultural as well as technological revolution, requiring a new system of property rights. Among mobile hunter-gatherers during the late Pleistocene, food was almost certainly widely shared as it was acquired. If a harvested crop or the meat of a domesticated animal were to have been distributed to other group members, a late Pleistocene would-be farmer would have had little incentive to engage in the required investments in clearing, cultivation, animal tending, and storage. However, the new property rights that farming required--secure individual claims to the products of one's labor--were infeasible because most of the mobile and dispersed resources of a forager economy could not cost-effectively be delimited and defended. The resulting chicken-and-egg puzzle might be resolved if farming had been much more productive than foraging, but initially it was not. Our model and simulations explain how, despite being an unlikely event, farming and a new system of farming-friendly property rights nonetheless jointly emerged when they did. This Holocene revolution was not sparked by a superior technology. It occurred because possession of the wealth of farmers--crops, dwellings, and animals--could be unambiguously demarcated and defended. This facilitated the spread of new property rights that were advantageous to the groups adopting them. Our results thus challenge unicausal models of historical dynamics driven by advances in technology, population pressure, or other exogenous changes. Our approach may be applied to other technological and institutional revolutions such as the 18th- and 19th-century industrial revolution and the information revolution today.
authors.affiliation: Santa Fe Institute, Santa Fe, NM 87501, USA. samuel.bowles@gmail.com
authors.forename: Samuel
authors.initials: S
authors.lastname: Bowles
authors.forename: Jung-Kyoo
authors.initials: JK
authors.lastname: Choi
mesh_terms: D000383:Agriculture / Q000266:history* / Q000331:legislation & jurisprudence; D003198:Computer Simulation; D003468:Cultural Evolution; D005716:Game Theory; D049690:History, Ancient; D006801:Humans; D008962:Models, Theoretical; D017149:Private Sector / Q000266:history* / Q000331:legislation & jurisprudence
keywords: agent-based simulation; big history; evolutionary game theory; institutional change; technical change