title: Let the games begin: a preliminary study using attention process training-3 and Lumosity™ brain games to remediate attention deficits following traumatic brain injury.
abstract: OBJECTIVE
  Computer-based treatments for attention problems have become increasingly popular and available. The researchers sought to determine whether improved performance by survivors of severe traumatic brain injury (TBI) on two computer-based treatments generalized to improvements on comparable, untrained tasks and ecologically-plausible attention tasks comprising a standardized assessment.
  
  
  METHODS
  The researchers used an -A-B-A-C-A treatment design repeated across four adult survivors of severe TBI.
  
  
  METHODS
  Participants engaged in 8 weeks of intervention using both Attention Process Training-3 (APT-3) and Lumosity™ (2010) Brain Games. Two participants received APT-3 treatment first, while the other two received Lumosity™ treatment first. All participants received both treatments throughout the course of two, 1-month intervention phases.
  
  
  RESULTS
  Individual growth curve analyses showed participants made significant improvements in progressing through both interventions. However, limited generalization occurred: one participant demonstrated significantly improved performance on one of five probe measures and one other participant showed improved performance on some sub-tests of the Test of Everyday Attention; no other significant generalization results emerged. These findings call into question the assumption that intervention using either APT-3 or Lumosity™ will prompt generalization beyond the actual tasks performed during treatment.
authors.affiliation: Barkley Memorial Center, University of Nebraska-Lincoln , Lincoln, NE , USA.
authors.forename: Samantha
authors.initials: S
authors.lastname: Zickefoose
authors.forename: Karen
authors.initials: K
authors.lastname: Hux
authors.forename: Jessica
authors.initials: J
authors.lastname: Brown
authors.forename: Katrina
authors.initials: K
authors.lastname: Wulf
mesh_terms: D000328:Adult; D000704:Analysis of Variance; D001288:Attention; D001930:Brain Injuries / Q000453:epidemiology / Q000503:physiopathology / Q000534:rehabilitation*; D003072:Cognition Disorders / Q000453:epidemiology / Q000503:physiopathology / Q000534:rehabilitation*; D006801:Humans; D007858:Learning; D008297:Male; D008875:Middle Aged; D009473:Neuronal Plasticity; D009483:Neuropsychological Tests; D011597:Psychomotor Performance; D011930:Reaction Time; D016896:Treatment Outcome; D014481:United States / Q000453:epidemiology; D014584:User-Computer Interface; D018910:Video Games