title: Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.
abstract: Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.
authors.affiliation: Center for Cognitive Neuroscience, Duke University, Durham, NC, 27708, USA, greg@duke.edu.
authors.forename: L Gregory
authors.initials: LG
authors.lastname: Appelbaum
authors.forename: Matthew S
authors.initials: MS
authors.lastname: Cain
authors.forename: Elise F
authors.initials: EF
authors.lastname: Darling
authors.forename: Stephen R
authors.initials: SR
authors.lastname: Mitroff
mesh_terms: D000293:Adolescent; D000328:Adult; D001288:Attention / Q000502:physiology*; D003071:Cognition / Q000502:physiology; D003463:Cues; D005260:Female; D006801:Humans; D008297:Male; D008568:Memory / Q000502:physiology*; D008875:Middle Aged; D009473:Neuronal Plasticity / Q000502:physiology*; D010988:Play and Playthings / Q000523:psychology; D011597:Psychomotor Performance / Q000502:physiology*; D012153:Retention, Psychology / Q000502:physiology; D018910:Video Games / Q000523:psychology*; D014796:Visual Perception / Q000502:physiology*; D055815:Young Adult