title: Designing a serious game for in-field interventions to promote nightlife well-being.
abstract: Nightlife well-being interventions, although much needed, face several challenges related to the specificity of the context addressed. We argue that a game-facilitated intervention helps with facing these challenges. The characteristics of a game developed to this goal and the results of user tests conducted in situ are presented.
authors.affiliation: HTLab, Dept. of General Psychology, University of Padua, Italy.
authors.forename: Luciano
authors.initials: L
authors.lastname: Gamberini
authors.forename: Luca
authors.initials: L
authors.lastname: Zamboni
authors.forename: Alessandro
authors.initials: A
authors.lastname: Privitera
authors.forename: Gianni
authors.initials: G
authors.lastname: De Giuli
authors.forename: Chiara
authors.initials: C
authors.lastname: Villa
authors.forename: Anna
authors.initials: A
authors.lastname: Spagnolli
mesh_terms: D000428:Alcohol Drinking / Q000517:prevention & control*; D001676:Biofeedback, Psychology / Q000379:methods*; D006801:Humans; D011998:Recreation; D012984:Software; D012985:Software Design; D018910:Video Games; D063367:Virtual Reality Exposure Therapy / Q000379:methods*