title: Accuracy of Kinect's skeleton tracking for upper body rehabilitation applications.
abstract: Games and their use in rehabilitation have formed a new and rapidly growing area of research. A critical hardware component of rehabilitation programs is the input device that measures the patients' movements. After Microsoft released Kinect, extensive research has been initiated on its applications as an input device for rehabilitation. However, since most of the works in this area rely on a qualitative determination of the joints' movements rather than an accurate quantitative one, detailed analysis of patients' movements is hindered. The aim of this article is to determine the accuracy of the Kinect's joint tracking. To fulfill this task, a model of upper body was fabricated. The displacements of the joint centers were estimated by Kinect at different positions and were then compared with the actual ones from measurement. Moreover, the dependency of Kinect's error on distance and joint type was measured and analyzed.
  
  
  CONCLUSIONS
  It measures and reports the accuracy of a sensor that can be directly used for monitoring physical therapy exercises. Using this sensor facilitates remote rehabilitation.
authors.affiliation: Mechanical Engineering Department, Sharif University of Technology , Tehran , Iran.
authors.forename: Amir
authors.initials: A
authors.lastname: Mobini
authors.forename: Saeed
authors.initials: S
authors.lastname: Behzadipour
authors.forename: Mahmoud
authors.initials: M
authors.lastname: Saadat Foumani
mesh_terms: D006801:Humans; D007596:Joints / Q000502:physiology*; D008953:Models, Anatomic; D009043:Motor Activity / Q000502:physiology*; D026741:Physical Therapy Modalities / Q000295:instrumentation*; D016059:Range of Motion, Articular / Q000502:physiology*; D015203:Reproducibility of Results; D034941:Upper Extremity / Q000502:physiology*; D018910:Video Games
keywords: Accuracy; Kinect; rehabilitation; skeleton tracking