title: [Problematic online gaming. A review of the literature].
abstract: In parallel with the increasing popularity of online games, researchers have reported an increasing number of problematic users. For this reason there is a growing amount of literature analyzing the effects of online games. The present review described the evolution of online games as well as their types and specific characteristics of these types. This review examines (i) the question of definition, (ii) symptoms of problematic use, (iii) the measurement instruments (iv) prevalence data, (v) issues of etiology, (vi) the results of comorbidity, and (vii) the main trends and results in the area of prevention and treatment.
authors.affiliation: Eötvös Loránd Tudományegyetem, Pszichológia Doktori Iskola, Budapest, Hungary.
authors.forename: Katalin
authors.initials: K
authors.lastname: Nagygyörgy
authors.forename: Orsolya
authors.initials: O
authors.lastname: Pápay
authors.forename: Róbert
authors.initials: R
authors.lastname: Urbán
authors.forename: Judit
authors.initials: J
authors.lastname: Farkas
authors.forename: Bernadette
authors.initials: B
authors.lastname: Kun
authors.forename: Mark
authors.initials: M
authors.lastname: Griffiths
authors.forename: Zsolt
authors.initials: Z
authors.lastname: Demetrovics
mesh_terms: D000367:Age Factors; D016739:Behavior, Addictive / Q000175:diagnosis* / Q000523:psychology; D015897:Comorbidity; D006801:Humans; D020407:Internet; D009042:Motivation; D010551:Personality; D015995:Prevalence; D011998:Recreation; D012737:Sex Factors; D011795:Surveys and Questionnaires; D013997:Time Factors; D018910:Video Games