title: Associations between game use and cognitive empathy: a cross-generational study.
abstract: Adolescence is a sensitive period of time for developing social abilities such as cognitive empathy. Thus, social experiences in this time period are more influential in forming the social abilities than during other periods in life. Video games are agent-based media in which game players carry out their own action in a mediated world whose rules are predefined by algorithms. This means that game players do not have to engage their cognitive empathy when playing games. Thus, prolonged use of video games during adolescence can result in the underdevelopment of cognitive empathy. This survey from three age groups (adolescents aged 16-19, adults aged 37-41, elders aged 58-62) demonstrated that only among adolescents was the amount of time spent in game play negatively associated with cognitive empathy. The findings of this study can contribute to understanding the nature of video game play and its negative effects by focusing on the manner of media use rather than the messages in media, and focusing on cognitive empathy, which has rarely been examined.
authors.affiliation: Department of Interaction Science, Sungkyunkwan University, Jongno-gu, Seoul, South Korea .
authors.forename: Dong-Hee
authors.initials: DH
authors.lastname: Shin
authors.forename: Dohyun
authors.initials: D
authors.lastname: Ahn
mesh_terms: D000293:Adolescent; D000328:Adult; D000367:Age Factors; D003071:Cognition; D003625:Data Collection; D004645:Empathy; D005260:Female; D006801:Humans; D008297:Male; D008875:Middle Aged; D013997:Time Factors; D018910:Video Games / Q000523:psychology* / Q000706:statistics & numerical data; D055815:Young Adult