title: Depth-aware image seam carving.
abstract: Image seam carving algorithm should preserve important and salient objects as much as possible when changing the image size, while not removing the secondary objects in the scene. However, it is still difficult to determine the important and salient objects that avoid the distortion of these objects after resizing the input image. In this paper, we develop a novel depth-aware single image seam carving approach by taking advantage of the modern depth cameras such as the Kinect sensor, which captures the RGB color image and its corresponding depth map simultaneously. By considering both the depth information and the just noticeable difference (JND) model, we develop an efficient JND-based significant computation approach using the multiscale graph cut based energy optimization. Our method achieves the better seam carving performance by cutting the near objects less seams while removing distant objects more seams. To the best of our knowledge, our algorithm is the first work to use the true depth map captured by Kinect depth camera for single image seam carving. The experimental results demonstrate that the proposed approach produces better seam carving results than previous content-aware seam carving methods.
authors.forename: Jianbing
authors.initials: J
authors.lastname: Shen
authors.forename: Dapeng
authors.initials: D
authors.lastname: Wang
authors.forename: Xuelong
authors.initials: X
authors.lastname: Li
mesh_terms: D056044:Actigraphy / Q000295:instrumentation / Q000379:methods; D000465:Algorithms; D001185:Artificial Intelligence; D016287:Computer Peripherals; D003198:Computer Simulation; D007089:Image Enhancement / Q000295:instrumentation / Q000379:methods; D021621:Imaging, Three-Dimensional / Q000379:methods*; D010363:Pattern Recognition, Automated / Q000379:methods*; D013382:Subtraction Technique; D014159:Transducers; D018910:Video Games