Effects of playing video games on perceptions of one's humanity.
According to self-perception theory, individuals infer their characteristics by observing their own behavior. In the present research, the hypothesis is examined whether helping behavior increases perceptions of one's own humanity even when help is given that does not benefit a real person. In fact, two studies revealed that playing a prosocial video game (where the goal is to help and care for other game characters) led to increased perceptions of the player's own humanity (in particular, for positive humanity traits). Results also revealed that playing a violent, relative to a neutral, video game decreased perceptions of humanity on positive humanity traits and increased perceptions of humanity on negative humanity traits. Taken together, it appears that being helpful while playing video games leads to the perception of being more human, whereas being harmful while playing video games leads players to perceive themselves negatively.
University of Innsbruck, Department of Psychology, Innrain 52, Innsbruck 6020, Austria. Tobias.Greitemeyer@uibk.ac.at
Tobias
T
Greitemeyer
D000328:Adult; D000374:Aggression / Q000523:psychology; D032981:Dehumanization; D005260:Female; D006379:Helping Behavior; D006801:Humans; D008297:Male; D010988:Play and Playthings / Q000523:psychology*; D012649:Self Concept; D018910:Video Games / Q000523:psychology* / Q000706:statistics & numerical data; D014754:Violence / Q000523:psychology* / Q000706:statistics & numerical data