title: Using educational games to engage students in veterinary basic sciences.
abstract: Educational games are an example of an active learning teaching technique based on Kolb's learning cycle. We have designed multiple games to provide concrete experiences for social groups of learners in the basic sciences. "Antimicrobial Set" is a card game that illustrates global patterns in antimicrobial therapy. "SHOCK!" is a card game designed to enhance student understanding of the four types of hypersensitivity reactions. After each game is played, students undergo a structured debriefing session with faculty members to further enhance their self-reflective skills. "Foodborne Outbreak Clue" utilizes the famous Parker Brothers® board game as a means to practice skills associated with outbreak investigation and risk assessment. This game is used as a review activity and fun application of epidemiologic concepts. Anecdotal feedback from students suggests that they enjoyed the activities. Games such as these can be easily implemented in large- or small-group settings and can be adapted to other disciplines as needed.
authors: Jennifer L
authors: JL
authors: Buur
authors: Peggy L
authors: PL
authors: Schmidt
authors: Margaret C
authors: MC
authors: Barr
mesh_terms: D004520:Education, Veterinary / Q000379:methods; D004521:Educational Measurement; D010988:Play and Playthings; D018794:Problem-Based Learning / Q000379:methods; D013334:Students