title: The Inter-Life project: researching the potential of art, design and virtual worlds as a vehicle for assisting young people with key life changes and transitions.
abstract: Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to evaluate their potential for careers work in challenging settings. Given the rapidity of developments, technologies require evaluation in research innovations and naturalistic settings. Virtual worlds offer potential for careers and guidance work, and the therapeutic domain. To illustrate this, we present examples in which young people explore their feelings and ideas, plans and difficulties, while preparing for film-making. During this they develop important life transition skills. We argue that the power of virtual worlds - to support emotional and cognitive engagement - could be utilised in practice settings. We conclude that they are serious candidates as digital tools in the careers and guidance domain. We need intermediate runaway objects which are less spectacular and more inviting… bringing together the big and the small, the impossible and the possible, the future-oriented activity level vision and the here and now consequential action. (Engeström, 2009, p. 305 and p. 328).
authors.affiliation: School of Education, University of Glasgow, Glasgow, UK.
authors.forename: Victor
authors.initials: V
authors.lastname: Lally
authors.forename: Madeleine
authors.initials: M
authors.lastname: Sclater
keywords: art and design education; careers guidance work; creativity; practitioners; research communities; transition skills development; virtual worlds