title: Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living.
abstract: OBJECTIVE
  Little is known of Motion-Controlled Video Games (MCVGs) as an intervention for people with chronic pain. The aim of this study was to explore the experience women with fibromyalgia syndrome (FMS) had, using commercially available MCVGs; and to investigate indicators of symptom severity and performance of activities of daily living (ADL).
  
  
  METHODS
  Of 15 female participants diagnosed with FMS, 7 completed a program of five sessions with Nintendo Wii (Wii), five sessions with PlayStation 3 Move (PS3 Move) and five sessions with Microsoft Xbox Kinect (Xbox Kinect). Interviews were conducted at baseline and post-intervention and were supported by data from observation and self-reported assessment.
  
  
  RESULTS
  Participants experienced play with MCVGs as a way to get distraction from pain symptoms while doing fun and manageable exercise. They enjoyed the slow pace and familiarity of Wii, while some considered PS3 Move to be too fast paced. Xbox Kinect was reported as the best console for exercise. There were no indication of general improvement in symptom severity or performance of ADL.
  
  
  CONCLUSIONS
  This study demonstrated MCVG as an effective healthcare intervention for the women with FMS who completed the program, with regards to temporary pain relief and enjoyable low impact exercise. Implications for Rehabilitation Exercise is recommended in the management of fibromyalgia syndrome (FMS). People with FMS often find it counterintuitive to exercise because of pain exacerbation, which may influence adherence to an exercise program. Motion-controlled video games may offer temporary pain relief and fun low impact exercise for women with FMS.
authors.affiliation: Faculty of Health, Aarhus University , Aarhus , Denmark .
authors.forename: Jesper
authors.initials: J
authors.lastname: Mortensen
authors.forename: Lola Qvist
authors.initials: LQ
authors.lastname: Kristensen
authors.forename: Eva Petersson
authors.initials: EP
authors.lastname: Brooks
authors.forename: Anthony Lewis
authors.initials: AL
authors.lastname: Brooks
mesh_terms: D000203:Activities of Daily Living; D000328:Adult; D059350:Chronic Pain / Q000209:etiology* / Q000523:psychology / Q000534:rehabilitation*; D005081:Exercise Therapy / Q000295:instrumentation / Q000379:methods*; D005260:Female; D005356:Fibromyalgia / Q000150:complications*; D006240:Happiness; D006801:Humans; D008875:Middle Aged; D012720:Severity of Illness Index; D018910:Video Games
keywords: Assistive technology; Nintendo Wii; PlayStation 3 Move; Xbox Kinect; chronic pain; distraction; qualitative content analysis; virtual reality