Exemplar-based human action pose correction.
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact on the gaming industry. This sheds lights onto a wide variety of potential applications related to action recognition. The accurate estimation of human poses from the depth image is universally a critical step. However, existing pose estimation systems exhibit failures when facing severe occlusion. In this paper, we propose an exemplar-based method to learn to correct the initially estimated poses. We learn an inhomogeneous systematic bias by leveraging the exemplar information within a specific human action domain. Furthermore, as an extension, we learn a conditional model by incorporation of pose tags to further increase the accuracy of pose correction. In the experiments, significant improvements on both joint-based skeleton correction and tag prediction are observed over the contemporary approaches, including what is delivered by the current Kinect system. Our experiments for the facial landmark correction also illustrate that our algorithm can improve the accuracy of other detection/estimation systems.
Wei
W
Shen
Ke
K
Deng
Xiang
X
Bai
Tommer
T
Leyvand
Baining
B
Guo
Zhuowen
Z
Tu
D000465:Algorithms; D006055:Golf; D006801:Humans; D007091:Image Processing, Computer-Assisted / Q000379:methods*; D009043:Motor Activity; D010363:Pattern Recognition, Automated / Q000379:methods*; D011187:Posture / Q000502:physiology*; D018910:Video Games